Initial version #1
8
Makefile
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8
Makefile
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SHELL := /bin/bash
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build:
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pnpm install
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pnpm run build
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start:
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pnpm run start
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32
README.md
32
README.md
@@ -1,2 +1,32 @@
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# games
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# SolidStart
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Everything you need to build a Solid project, powered by [`solid-start`](https://start.solidjs.com);
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## Creating a project
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```bash
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# create a new project in the current directory
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npm init solid@latest
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# create a new project in my-app
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npm init solid@latest my-app
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```
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## Developing
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Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
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```bash
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npm run dev
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# or start the server and open the app in a new browser tab
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npm run dev -- --open
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```
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## Building
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Solid apps are built with _presets_, which optimise your project for deployment to different environments.
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By default, `npm run build` will generate a Node app that you can run with `npm start`. To use a different preset, add it to the `devDependencies` in `package.json` and specify in your `app.config.js`.
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## This project was created with the [Solid CLI](https://github.com/solidjs-community/solid-cli)
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3
app.config.ts
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3
app.config.ts
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import { defineConfig } from "@solidjs/start/config";
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export default defineConfig({});
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17
package.json
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17
package.json
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@@ -0,0 +1,17 @@
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{
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"name": "games",
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"type": "module",
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"scripts": {
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"dev": "vinxi dev",
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"build": "vinxi build",
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"start": "vinxi start"
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},
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"dependencies": {
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"@solidjs/start": "^1.1.0",
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"solid-js": "^1.9.5",
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"vinxi": "^0.5.7"
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},
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"engines": {
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"node": ">=22"
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}
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}
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6588
pnpm-lock.yaml
generated
Normal file
6588
pnpm-lock.yaml
generated
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File diff suppressed because it is too large
Load Diff
BIN
public/favicon.ico
Normal file
BIN
public/favicon.ico
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Binary file not shown.
|
After Width: | Height: | Size: 664 B |
0
src/app.css
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0
src/app.css
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22
src/app.tsx
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22
src/app.tsx
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import { createSignal } from "solid-js";
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import "./app.css";
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export default function App() {
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const [count, setCount] = createSignal(0);
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return (
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<main>
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<h1>Hello world!</h1>
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<button class="increment" onClick={() => setCount(count() + 1)} type="button">
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Clicks: {count()}
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</button>
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<p>
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Visit{" "}
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<a href="https://start.solidjs.com" target="_blank">
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start.solidjs.com
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</a>{" "}
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to learn how to build SolidStart apps.
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</p>
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</main>
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);
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}
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11
src/cards.ts
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11
src/cards.ts
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export type Suit = "hearts" | "diamonds" | "spades" | "clubs";
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export type Card = {
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suit: Suit;
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value: number;
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};
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export type Pile = Card[];
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export type Stack = Card[];
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export type Hand = Card[];
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export type Board = Card[];
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4
src/entry-client.tsx
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4
src/entry-client.tsx
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// @refresh reload
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import { mount, StartClient } from "@solidjs/start/client";
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mount(() => <StartClient />, document.getElementById("app")!);
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21
src/entry-server.tsx
Normal file
21
src/entry-server.tsx
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@@ -0,0 +1,21 @@
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// @refresh reload
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import { createHandler, StartServer } from "@solidjs/start/server";
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export default createHandler(() => (
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<StartServer
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document={({ assets, children, scripts }) => (
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<link rel="icon" href="/favicon.ico" />
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{assets}
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</head>
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<body>
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<div id="app">{children}</div>
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{scripts}
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</body>
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</html>
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)}
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/>
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));
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9
src/fn.ts
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9
src/fn.ts
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@@ -0,0 +1,9 @@
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declare global {
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interface Array<T> {
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thru<S>(fn: (arr: T[]) => S): S;
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}
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}
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Array.prototype.thru = function <T, S>(this: T[], fn: (arr: T[]) => S) {
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return fn(this);
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};
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export const clone = <T>(o: T): T => JSON.parse(JSON.stringify(o));
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1
src/global.d.ts
vendored
Normal file
1
src/global.d.ts
vendored
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@@ -0,0 +1 @@
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/// <reference types="@solidjs/start/env" />
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82
src/renaissance.ts
Normal file
82
src/renaissance.ts
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@@ -0,0 +1,82 @@
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import { Board, Card, Hand, Pile, Stack, Suit } from "./cards";
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import { clone } from "./fn";
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const AGG: Suit = "spades";
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const CUL: Suit = "hearts";
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const TECH: Suit = "diamonds";
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const MIL: Suit = "clubs";
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type GameState = {
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mainPile: Pile;
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discardStack: Stack;
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deadPile: Pile;
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players: {
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hand: Hand;
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board: Board;
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}[];
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playerTurn: number;
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lastMove: Move;
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prevState: GameState | null;
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};
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type Move =
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| {
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type: "draw";
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fromPile: "main" | "discard";
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}
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| { type: "play"; card: Card }
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| { type: "remove"; card: Card }
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| { type: "attack"; army: Card[] }
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| { type: "pass" };
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type Action = Move | { type: "discard"; cards: Card[] };
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const techTier = (techValue: number) => Math.ceil(techValue / 14);
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const moveCost = (move: Move) => (move.type == "attack" ? move.army.length : 1);
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const movesSpent = (state: GameState): number =>
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state.playerTurn != state.prevState?.playerTurn
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? 0
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: moveCost(state.lastMove) + movesSpent(state.prevState);
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const value = (suit: Suit) => (board: Board) =>
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board
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.filter((card) => card.suit === suit)
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.reduce((v, card) => v + card.value, 0);
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export const getNextState = (p: {
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state: GameState;
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move: Move;
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}): GameState | { illegal: string } => {
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const { state, move } = p;
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const currentPlayer = state.players[state.playerTurn];
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const population = currentPlayer.board.thru(value(AGG));
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const culture = currentPlayer.board.thru(value(CUL));
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const tech = techTier(currentPlayer.board.thru(value(TECH)));
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const movesRemaining = tech - movesSpent(state);
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const newState = clone(state);
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if (move.type === "draw") {
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const pile =
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move.fromPile === "main"
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? newState.mainPile
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: newState.discardStack;
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if (pile.length === 0) {
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return {
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illegal: `The ${move.fromPile} pile is empty; cannot draw`,
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};
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}
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newState.players[newState.playerTurn].hand.push(pile.pop()!);
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if (movesRemaining == 1) {
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newState.playerTurn =
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(newState.playerTurn + 1) % newState.players.length;
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}
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return newState;
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}
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return { illegal: "idk bruh" };
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};
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19
tsconfig.json
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19
tsconfig.json
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@@ -0,0 +1,19 @@
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{
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"compilerOptions": {
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"target": "ESNext",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"allowSyntheticDefaultImports": true,
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"esModuleInterop": true,
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"jsx": "preserve",
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"jsxImportSource": "solid-js",
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"allowJs": true,
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"strict": true,
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"noEmit": true,
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"types": ["vinxi/types/client"],
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"isolatedModules": true,
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"paths": {
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"~/*": ["./src/*"]
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}
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||||
}
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||||
}
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||||
Reference in New Issue
Block a user