Compare commits
7 Commits
d69336027a
...
11f21221ee
| Author | SHA1 | Date | |
|---|---|---|---|
| 11f21221ee | |||
| 01a12ec58a | |||
| 782dd738cc | |||
| 5e33e33cce | |||
| 90be478e9a | |||
| f38a5a69df | |||
| 0d6d3d6d32 |
1
.vscode/settings.json
vendored
Normal file
1
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "games",
|
||||
"type": "module",
|
||||
"version": "0.0.5",
|
||||
"version": "0.0.6",
|
||||
"scripts": {
|
||||
"dev": "pnpm --parallel dev",
|
||||
"build": "pnpm run -F client build",
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
import { A } from "@solidjs/router";
|
||||
import { createEffect, createResource, For } from "solid-js";
|
||||
import api from "~/api";
|
||||
|
||||
export default () => {
|
||||
const [games] = createResource(async () =>
|
||||
api.games.get().then((res) => res.data)
|
||||
);
|
||||
|
||||
return (
|
||||
<div style={{ padding: "20px" }}>
|
||||
<For each={games()}>
|
||||
{(game) => <A href={`/${game.key}`}>{game.name}</A>}
|
||||
</For>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,61 +0,0 @@
|
||||
html {
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: "Trebuchet MS", "Lucida Sans Unicode", "Lucida Grande",
|
||||
"Lucida Sans", Arial, sans-serif;
|
||||
color: white;
|
||||
height: 100%;
|
||||
}
|
||||
body::before {
|
||||
z-index: -1;
|
||||
content: "";
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
/* a {
|
||||
color: rgb(18, 229, 113);
|
||||
}
|
||||
a:visited {
|
||||
color: rgb(23, 138, 125);
|
||||
} */
|
||||
|
||||
.button {
|
||||
cursor: pointer;
|
||||
background-color: white;
|
||||
color: black;
|
||||
box-shadow: 0px 5px 10px black;
|
||||
transition: background-color 0.15s, color 0.15s, transform 0.15s;
|
||||
}
|
||||
.button:hover {
|
||||
background-color: rgb(23, 138, 125);
|
||||
color: white;
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
#app {
|
||||
height: 100%;
|
||||
background: radial-gradient(rgb(24, 82, 65), rgb(1, 42, 16));
|
||||
}
|
||||
|
||||
.hand {
|
||||
height: 160px;
|
||||
background: radial-gradient(rgb(24, 70, 82), rgb(1, 42, 41));
|
||||
min-width: 100px;
|
||||
width: fit-content;
|
||||
max-width: 90%;
|
||||
border: 2px dashed white;
|
||||
border-radius: 12px;
|
||||
|
||||
margin-bottom: 50px;
|
||||
padding: 10px;
|
||||
|
||||
overflow: scroll;
|
||||
scrollbar-width: none;
|
||||
display: flex;
|
||||
gap: 5px;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
import * as renaissance from "./renaissance";
|
||||
import * as simple from "./simple";
|
||||
|
||||
const games = {
|
||||
renaissance,
|
||||
simple,
|
||||
};
|
||||
export default games;
|
||||
|
||||
export type Game = keyof typeof games;
|
||||
@@ -1,13 +0,0 @@
|
||||
import Elysia from "elysia";
|
||||
import db from "./db";
|
||||
|
||||
export const human = new Elysia({ name: "human" })
|
||||
.derive(async ({ cookie: { token }, status }) => {
|
||||
const humanKey = await db.human
|
||||
.findUnique({
|
||||
where: { token: token.value },
|
||||
})
|
||||
.then((human) => human?.key);
|
||||
return humanKey != null ? { humanKey } : status(401);
|
||||
})
|
||||
.as("scoped");
|
||||
@@ -1,33 +0,0 @@
|
||||
import { cors } from "@elysiajs/cors";
|
||||
import { staticPlugin } from "@elysiajs/static";
|
||||
import { Elysia, env } from "elysia";
|
||||
import api from "./api";
|
||||
|
||||
const port = env.PORT || 5001;
|
||||
|
||||
const app = new Elysia()
|
||||
.use(
|
||||
cors({
|
||||
origin: ["http://localhost:3000", "https://games.drm.dev"],
|
||||
})
|
||||
)
|
||||
// .onRequest(({ request }) => {
|
||||
// console.log(request.method, request.url);
|
||||
// })
|
||||
.onError(({ error }) => {
|
||||
console.error(error);
|
||||
return error;
|
||||
})
|
||||
.get("/ping", () => "pong")
|
||||
.use(api)
|
||||
.get("/*", () => Bun.file("./public/index.html"))
|
||||
.use(
|
||||
staticPlugin({
|
||||
assets: "public",
|
||||
prefix: "/",
|
||||
alwaysStatic: true,
|
||||
})
|
||||
)
|
||||
.listen(port);
|
||||
|
||||
console.log("server started on", port);
|
||||
@@ -1,29 +0,0 @@
|
||||
import { merge, Observable } from "kefir";
|
||||
|
||||
export const transform = <
|
||||
T,
|
||||
Mutations extends [Observable<any, any>, (prev: T, evt: any) => T][]
|
||||
>(
|
||||
initValue: T,
|
||||
...mutations: Mutations
|
||||
): Observable<T, unknown> =>
|
||||
merge(
|
||||
mutations.map(([source, mutation]) =>
|
||||
source.map((event) => ({ event, mutation }))
|
||||
)
|
||||
).scan((prev, { event, mutation }) => mutation(prev, event), initValue);
|
||||
|
||||
export const partition =
|
||||
<C extends readonly [...string[]], T, E>(
|
||||
classes: C,
|
||||
partitionFn: (v: T) => C[number]
|
||||
) =>
|
||||
(obs: Observable<T, E>) => {
|
||||
const assigned = obs.map((obj) => ({ obj, cls: partitionFn(obj) }));
|
||||
return Object.fromEntries(
|
||||
classes.map((C) => [
|
||||
C,
|
||||
assigned.filter(({ cls }) => cls == C).map(({ obj }) => obj),
|
||||
])
|
||||
);
|
||||
};
|
||||
@@ -1,202 +0,0 @@
|
||||
import { t } from "elysia";
|
||||
import { combine, pool, Property } from "kefir";
|
||||
import Bus, { type Bus as TBus } from "kefir-bus";
|
||||
import {
|
||||
newSimpleGameState,
|
||||
resolveSimpleAction,
|
||||
SimpleAction,
|
||||
SimpleConfiguration,
|
||||
SimpleGameState,
|
||||
} from "./games/simple";
|
||||
import { transform } from "./kefir-extension";
|
||||
|
||||
export const WsOut = t.Object({
|
||||
players: t.Optional(t.Array(t.String())),
|
||||
playersReady: t.Optional(t.Nullable(t.Record(t.String(), t.Boolean()))),
|
||||
view: t.Optional(t.Any()),
|
||||
});
|
||||
export type TWsOut = typeof WsOut.static;
|
||||
export const WsIn = t.Union([
|
||||
t.Object({ ready: t.Boolean() }),
|
||||
t.Object({ action: t.Any() }),
|
||||
t.Object({ quit: t.Literal(true) }),
|
||||
]);
|
||||
export type TWsIn = typeof WsIn.static;
|
||||
|
||||
type Attributed = { humanKey: string };
|
||||
type TablePayload<GameConfig, GameState, GameAction> = {
|
||||
inputs: {
|
||||
connectionChanges: TBus<
|
||||
Attributed & { presence: "joined" | "left" },
|
||||
never
|
||||
>;
|
||||
|
||||
readys: TBus<Attributed & { ready: boolean }, any>;
|
||||
actions: TBus<Attributed & GameAction, any>;
|
||||
quits: TBus<Attributed, any>;
|
||||
};
|
||||
outputs: {
|
||||
playersPresent: Property<string[], any>;
|
||||
playersReady: Property<{ [key: string]: boolean } | null, any>;
|
||||
gameConfig: Property<GameConfig | null, any>;
|
||||
gameState: Property<GameState | null, any>;
|
||||
};
|
||||
};
|
||||
|
||||
const tables: {
|
||||
[key: string]: TablePayload<unknown, unknown, unknown>;
|
||||
} = {};
|
||||
|
||||
export const liveTable = <GameConfig, GameState, GameAction>(key: string) => {
|
||||
if (!(key in tables)) {
|
||||
const inputs: TablePayload<
|
||||
GameConfig,
|
||||
GameState,
|
||||
GameAction
|
||||
>["inputs"] = {
|
||||
connectionChanges: Bus(),
|
||||
readys: Bus(),
|
||||
actions: Bus(),
|
||||
quits: Bus(),
|
||||
};
|
||||
const { connectionChanges, readys, actions, quits } = inputs;
|
||||
quits.log("quits");
|
||||
// =======
|
||||
|
||||
const playersPresent = connectionChanges
|
||||
.scan((prev, evt) => {
|
||||
if (evt.presence == "left" && prev[evt.humanKey] == 1) {
|
||||
const { [evt.humanKey]: _, ...rest } = prev;
|
||||
return rest;
|
||||
}
|
||||
return {
|
||||
...prev,
|
||||
[evt.humanKey]:
|
||||
(prev[evt.humanKey] ?? 0) +
|
||||
(evt.presence == "joined" ? 1 : -1),
|
||||
};
|
||||
}, {} as { [key: string]: number })
|
||||
.map((counts) => Object.keys(counts))
|
||||
.toProperty();
|
||||
|
||||
const gameEnds = quits.map((_) => null);
|
||||
|
||||
const gameStarts = pool<null, any>();
|
||||
const playersReady = transform(
|
||||
null as { [key: string]: boolean } | null,
|
||||
[
|
||||
playersPresent,
|
||||
(prev, players: string[]) =>
|
||||
Object.fromEntries(
|
||||
players.map((p) => [p, prev?.[p] ?? false])
|
||||
),
|
||||
],
|
||||
[
|
||||
readys,
|
||||
(prev, evt: { humanKey: string; ready: boolean }) =>
|
||||
prev?.[evt.humanKey] != null
|
||||
? { ...prev, [evt.humanKey]: evt.ready }
|
||||
: prev,
|
||||
],
|
||||
[gameStarts, () => null],
|
||||
[
|
||||
combine([gameEnds], [playersPresent], (_, players) => players),
|
||||
(_, players: string[]) =>
|
||||
Object.fromEntries(players.map((p) => [p, false])),
|
||||
]
|
||||
)
|
||||
.toProperty()
|
||||
.log("playersReady");
|
||||
|
||||
gameStarts.plug(
|
||||
playersReady
|
||||
.filter(
|
||||
(pr) =>
|
||||
Object.values(pr ?? {}).length > 0 &&
|
||||
Object.values(pr!).every((ready) => ready)
|
||||
)
|
||||
.map((_) => null)
|
||||
.log("gameStarts")
|
||||
);
|
||||
|
||||
const gameConfigPool = pool<
|
||||
{
|
||||
game: string;
|
||||
players: string[];
|
||||
},
|
||||
never
|
||||
>();
|
||||
|
||||
const gameConfig = gameConfigPool.toProperty();
|
||||
|
||||
const gameState = transform(
|
||||
null as SimpleGameState | null,
|
||||
[
|
||||
combine([gameStarts], [gameConfigPool], (_, config) => config),
|
||||
(prev, startConfig: SimpleConfiguration) =>
|
||||
prev == null ? newSimpleGameState(startConfig) : prev,
|
||||
],
|
||||
[
|
||||
combine([actions], [gameConfigPool], (action, config) => ({
|
||||
action,
|
||||
config,
|
||||
})),
|
||||
(
|
||||
prev,
|
||||
evt: {
|
||||
action: Attributed & SimpleAction;
|
||||
config: SimpleConfiguration;
|
||||
}
|
||||
) =>
|
||||
prev != null
|
||||
? resolveSimpleAction({
|
||||
config: evt.config,
|
||||
state: prev,
|
||||
action: evt.action,
|
||||
humanKey: evt.action.humanKey,
|
||||
})
|
||||
: prev,
|
||||
],
|
||||
[quits, () => null]
|
||||
).toProperty();
|
||||
gameState
|
||||
.map((state) => JSON.stringify(state).substring(0, 10))
|
||||
.log("gameState");
|
||||
|
||||
const gameIsActive = gameState
|
||||
.map((gs) => gs != null)
|
||||
.skipDuplicates()
|
||||
.toProperty()
|
||||
.log("gameIsActive");
|
||||
|
||||
gameConfigPool.plug(
|
||||
playersPresent
|
||||
.filterBy(gameIsActive.map((active) => !active))
|
||||
.map((players) => ({
|
||||
game: "simple",
|
||||
players,
|
||||
}))
|
||||
);
|
||||
|
||||
tables[key] = {
|
||||
inputs,
|
||||
outputs: {
|
||||
playersPresent,
|
||||
playersReady: playersReady.toProperty(),
|
||||
gameConfig: gameConfig as Property<unknown, any>,
|
||||
gameState: gameState as Property<unknown, any>,
|
||||
},
|
||||
};
|
||||
|
||||
// cleanup
|
||||
tables[key].outputs.playersPresent
|
||||
.debounce(30000, { immediate: false })
|
||||
.filter((players) => players.length === 0)
|
||||
.skip(1)
|
||||
.onValue((_) => {
|
||||
console.log("DELETING LIVE TABLE");
|
||||
delete tables[key];
|
||||
});
|
||||
}
|
||||
return tables[key] as TablePayload<GameConfig, GameState, GameAction>;
|
||||
};
|
||||
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"name": "@games/shared",
|
||||
"version": "1.0.0",
|
||||
"dependencies": {
|
||||
"object-hash": "^3.0.0"
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"esModuleInterop": true
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,5 @@
|
||||
<link rel="icon" href="/favicon.ico" />
|
||||
<script type="module" src="/src/app.tsx"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app" />
|
||||
</body>
|
||||
<body />
|
||||
</html>
|
||||
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
@@ -44,8 +44,6 @@ const App = () => {
|
||||
<>
|
||||
<Suspense>{props.children}</Suspense>
|
||||
<Profile />
|
||||
|
||||
{/* Version */}
|
||||
<span class="fixed br m-2 font-mono text-xs">
|
||||
{"v" + pkg.version}
|
||||
</span>
|
||||
@@ -54,11 +52,11 @@ const App = () => {
|
||||
>
|
||||
<Route path="/" component={lazy(() => import("./routes/index"))} />
|
||||
<Route
|
||||
path="/:tableKey"
|
||||
path="/t/:tableKey"
|
||||
component={lazy(() => import("./routes/[table]"))}
|
||||
/>
|
||||
</Router>
|
||||
);
|
||||
};
|
||||
|
||||
render(App, document.getElementById("app")!);
|
||||
render(App, document.getElementsByTagName("body")[0]);
|
||||
@@ -2,7 +2,7 @@ import { Accessor, createContext, For, useContext } from "solid-js";
|
||||
import type {
|
||||
SimpleAction,
|
||||
SimplePlayerView,
|
||||
} from "@games/server/src/games/simple";
|
||||
} from "@games/shared/games/simple";
|
||||
import { me, profile } from "~/profile";
|
||||
import Hand from "./Hand";
|
||||
import Pile from "./Pile";
|
||||
@@ -44,7 +44,9 @@ export default () => {
|
||||
</div>
|
||||
<button
|
||||
class="button fixed tl m-4 p-1"
|
||||
onClick={() => table.sendWs({ quit: true })}
|
||||
onClick={() => {
|
||||
table.sendWs({ quit: true });
|
||||
}}
|
||||
>
|
||||
Quit
|
||||
</button>
|
||||
@@ -54,10 +56,7 @@ export default () => {
|
||||
mount={document.getElementById(`player-${playerKey}`)!}
|
||||
ref={(ref) => {
|
||||
const midOffset =
|
||||
i() +
|
||||
0.5 -
|
||||
Object.values(view().playerHandCounts).length /
|
||||
2;
|
||||
i() + 0.5 - Object.values(view().playerHandCounts).length / 2;
|
||||
|
||||
ref.style = `position: absolute; display: flex; justify-content: center; top: 65%; transform: translate(${Math.abs(
|
||||
midOffset * 0
|
||||
17
pkg/client/src/components/Hand.css
Normal file
17
pkg/client/src/components/Hand.css
Normal file
@@ -0,0 +1,17 @@
|
||||
.hand {
|
||||
height: 160px;
|
||||
background: radial-gradient(var(--sweet-green), var(--dark-green));
|
||||
min-width: 100px;
|
||||
width: fit-content;
|
||||
max-width: 90%;
|
||||
border: 2px dashed var(--light);
|
||||
border-radius: 12px;
|
||||
|
||||
margin-bottom: 50px;
|
||||
padding: 10px;
|
||||
|
||||
overflow: scroll;
|
||||
scrollbar-width: none;
|
||||
display: flex;
|
||||
gap: 5px;
|
||||
}
|
||||
@@ -3,6 +3,8 @@ import type { Card as TCard, Hand as THand } from "@games/shared/cards";
|
||||
import Card from "./Card";
|
||||
import { Stylable } from "./toolbox";
|
||||
|
||||
import "./Hand.css";
|
||||
|
||||
export default ((props) => {
|
||||
return (
|
||||
<div class={"hand " + props.class} style={props.style}>
|
||||
@@ -14,6 +14,7 @@ import { createObservable, createObservableWithInit, cx } from "~/fn";
|
||||
import { me, mePromise } from "~/profile";
|
||||
import Game from "./Game";
|
||||
import Player from "./Player";
|
||||
import games from "@games/shared/games/index";
|
||||
|
||||
export const TableContext = createContext<{
|
||||
view: Accessor<any>;
|
||||
@@ -36,11 +37,11 @@ export default (props: { tableKey: string }) => {
|
||||
);
|
||||
onCleanup(() => wsPromise.then((ws) => ws.close()));
|
||||
|
||||
const presenceEvents = wsEvents.filter((evt) => evt.players != null);
|
||||
const presenceEvents = wsEvents.filter((evt) => evt.playersPresent != null);
|
||||
const gameEvents = wsEvents.filter((evt) => evt.view !== undefined);
|
||||
|
||||
const players = createObservableWithInit<string[]>(
|
||||
presenceEvents.map((evt) => evt.players!),
|
||||
presenceEvents.map((evt) => evt.playersPresent!),
|
||||
[]
|
||||
);
|
||||
|
||||
@@ -78,9 +79,7 @@ export default (props: { tableKey: string }) => {
|
||||
<Player
|
||||
playerKey={player}
|
||||
style={{
|
||||
transform: `translate(0, ${
|
||||
verticalOffset() * 150
|
||||
}vh)`,
|
||||
transform: `translate(0, ${verticalOffset() * 150}vh)`,
|
||||
}}
|
||||
/>
|
||||
);
|
||||
@@ -110,7 +109,12 @@ export default (props: { tableKey: string }) => {
|
||||
}}
|
||||
>
|
||||
<Show when={view() == null}>
|
||||
<div class="absolute center">
|
||||
<div class="absolute tc mt-8 flex gap-4">
|
||||
<select>
|
||||
<For each={Object.entries(games)}>
|
||||
{([gameId, game]) => <option value={gameId}>{gameId}</option>}
|
||||
</For>
|
||||
</select>
|
||||
<button
|
||||
onClick={() => setReady((prev) => !prev)}
|
||||
class="button p-1 "
|
||||
40
pkg/client/src/routes/index.tsx
Normal file
40
pkg/client/src/routes/index.tsx
Normal file
@@ -0,0 +1,40 @@
|
||||
import { A } from "@solidjs/router";
|
||||
|
||||
export default () => {
|
||||
const randomTablePath = `/t/abcd`;
|
||||
return (
|
||||
<div class="flex flex-col absolute center">
|
||||
<h1>Welcome to games.drm.dev!</h1>
|
||||
<p>
|
||||
This website is a real-time multiplayer platform for playing
|
||||
card games online.
|
||||
</p>
|
||||
<br />
|
||||
<p>
|
||||
Games happen at <strong>tables</strong>. A table is any url of
|
||||
the form{" "}
|
||||
<span class="font-mono text-[var(--light-purple)]">
|
||||
games.drm.dev/t/
|
||||
<span class="text-[var(--yellow)]">*</span>
|
||||
</span>
|
||||
</p>
|
||||
<br />
|
||||
<p>
|
||||
Go to the same one as your friend and you will find them there!
|
||||
</p>
|
||||
<br />
|
||||
<p>
|
||||
If you have a table key in mind (the part after /t/), then plug
|
||||
it in to your URL bar! Or, here's a couple links to random
|
||||
tables:
|
||||
</p>
|
||||
<br />
|
||||
<p>
|
||||
With no one in it:{" "}
|
||||
<A href={randomTablePath}>
|
||||
https://www.games.drm.dev{randomTablePath}
|
||||
</A>
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
47
pkg/client/src/style.css
Normal file
47
pkg/client/src/style.css
Normal file
@@ -0,0 +1,47 @@
|
||||
body {
|
||||
--purple: rgb(138, 156, 255);
|
||||
--light-purple: rgb(200, 150, 223);
|
||||
--light: seashell;
|
||||
--dark: #0a180e;
|
||||
--green: rgb(24, 82, 65);
|
||||
--dark-green: rgb(1, 42, 16);
|
||||
--sweet-green: rgb(23, 138, 125);
|
||||
--yellow: rgb(252, 220, 103);
|
||||
|
||||
height: 100vh;
|
||||
color: var(--light);
|
||||
background: radial-gradient(rgb(24, 82, 65), rgb(1, 42, 16));
|
||||
font-family: "Trebuchet MS";
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 48px;
|
||||
font-family: Garamond;
|
||||
}
|
||||
p {
|
||||
font-size: 24px;
|
||||
font-family: Garamond;
|
||||
}
|
||||
a {
|
||||
font-family: monospace;
|
||||
color: var(--purple);
|
||||
}
|
||||
a:visited {
|
||||
color: var(--light-purple);
|
||||
}
|
||||
|
||||
.button {
|
||||
cursor: pointer;
|
||||
background-color: var(--light);
|
||||
color: var(--dark);
|
||||
box-shadow: 0px 5px 10px var(--dark);
|
||||
transition: background-color 0.15s, color 0.15s, transform 0.15s;
|
||||
}
|
||||
.button:hover {
|
||||
background-color: var(--sweet-green);
|
||||
color: var(--light);
|
||||
transform: scale(1.1);
|
||||
}
|
||||
strong {
|
||||
color: var(--yellow);
|
||||
}
|
||||
@@ -14,9 +14,9 @@
|
||||
"isolatedModules": true,
|
||||
"paths": {
|
||||
"^/*": ["./*"],
|
||||
"@games/*": ["./packages/*"],
|
||||
"$/*": ["./packages/client/*"],
|
||||
"~/*": ["./packages/client/src/*"]
|
||||
"@games/*": ["./pkg/*"],
|
||||
"$/*": ["./pkg/client/*"],
|
||||
"~/*": ["./pkg/client/src/*"]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,20 +25,16 @@ export default defineConfig({
|
||||
"bc",
|
||||
{
|
||||
bottom: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
"margin-left": "auto",
|
||||
"margin-right": "auto",
|
||||
left: "50%",
|
||||
transform: "translateX(-50%)",
|
||||
},
|
||||
],
|
||||
[
|
||||
"tc",
|
||||
{
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
"margin-left": "auto",
|
||||
"margin-right": "auto",
|
||||
left: "50%",
|
||||
transform: "translateX(-50%)",
|
||||
},
|
||||
],
|
||||
|
||||
@@ -1,16 +1,21 @@
|
||||
import { Elysia, t } from "elysia";
|
||||
import {
|
||||
getSimplePlayerView,
|
||||
SimpleAction,
|
||||
SimpleConfiguration,
|
||||
SimpleGameState,
|
||||
} from "./games/simple";
|
||||
import { human } from "./human";
|
||||
import dayjs from "dayjs";
|
||||
import db from "./db";
|
||||
import { liveTable, WsOut, WsIn } from "./table";
|
||||
import { Game } from "@games/shared/games";
|
||||
import { Human } from "@prisma/client";
|
||||
import dayjs from "dayjs";
|
||||
import { Elysia, t } from "elysia";
|
||||
import { combine } from "kefir";
|
||||
import Bus from "kefir-bus";
|
||||
import db from "./db";
|
||||
import { liveTable, WsIn, WsOut } from "./table";
|
||||
import { err } from "./logging";
|
||||
|
||||
export const WS = Bus<
|
||||
{
|
||||
type: "open" | "message" | "error" | "close";
|
||||
humanKey: string;
|
||||
tableKey: string;
|
||||
},
|
||||
unknown
|
||||
>();
|
||||
|
||||
const api = new Elysia({ prefix: "/api" })
|
||||
.post("/whoami", async ({ cookie: { token } }) => {
|
||||
@@ -35,7 +40,14 @@ const api = new Elysia({ prefix: "/api" })
|
||||
|
||||
return human.key;
|
||||
})
|
||||
.use(human)
|
||||
.derive(async ({ cookie: { token }, status }) => {
|
||||
const humanKey = await db.human
|
||||
.findUnique({
|
||||
where: { token: token.value },
|
||||
})
|
||||
.then((human) => human?.key);
|
||||
return humanKey != null ? { humanKey } : status(401);
|
||||
})
|
||||
.post(
|
||||
"/setName",
|
||||
({ body: { name }, humanKey }) =>
|
||||
@@ -64,49 +76,32 @@ const api = new Elysia({ prefix: "/api" })
|
||||
return safeProfile;
|
||||
})
|
||||
)
|
||||
.get("/games", () => [{ key: "simple", name: "simple" }])
|
||||
.ws("/ws/:tableKey", {
|
||||
async open({
|
||||
body: WsIn,
|
||||
response: WsOut,
|
||||
|
||||
open({
|
||||
data: {
|
||||
params: { tableKey },
|
||||
humanKey,
|
||||
},
|
||||
send,
|
||||
}) {
|
||||
const table = liveTable<
|
||||
SimpleConfiguration,
|
||||
SimpleGameState,
|
||||
SimpleAction
|
||||
>(tableKey);
|
||||
const table = liveTable(tableKey);
|
||||
|
||||
table.inputs.connectionChanges.emit({
|
||||
humanKey,
|
||||
presence: "joined",
|
||||
});
|
||||
|
||||
table.outputs.playersPresent.onValue((players) =>
|
||||
send({ players })
|
||||
Object.entries({
|
||||
...table.outputs.global,
|
||||
...(table.outputs.player[humanKey] ?? {}),
|
||||
}).forEach(([type, stream]) =>
|
||||
stream.onValue((v) => send({ [type]: v }))
|
||||
);
|
||||
|
||||
table.outputs.playersReady
|
||||
.skipDuplicates()
|
||||
.onValue((readys) => send({ playersReady: readys }));
|
||||
|
||||
combine(
|
||||
[table.outputs.gameState],
|
||||
[table.outputs.gameConfig],
|
||||
(state, config) =>
|
||||
state &&
|
||||
config &&
|
||||
getSimplePlayerView(config, state, humanKey)
|
||||
)
|
||||
.toProperty()
|
||||
.onValue((view) => send({ view }));
|
||||
},
|
||||
|
||||
response: WsOut,
|
||||
body: WsIn,
|
||||
|
||||
message(
|
||||
{
|
||||
data: {
|
||||
@@ -116,20 +111,10 @@ const api = new Elysia({ prefix: "/api" })
|
||||
},
|
||||
body
|
||||
) {
|
||||
const {
|
||||
inputs: { readys, actions, quits },
|
||||
} = liveTable(tableKey);
|
||||
|
||||
if ("ready" in body) {
|
||||
readys.emit({ humanKey, ...body });
|
||||
} else if ("action" in body) {
|
||||
actions.emit({ humanKey, ...body.action });
|
||||
} else if ("quit" in body) {
|
||||
quits.emit({ humanKey });
|
||||
}
|
||||
liveTable(tableKey).inputs.messages.emit({ ...body, humanKey });
|
||||
},
|
||||
|
||||
async close({
|
||||
close({
|
||||
data: {
|
||||
params: { tableKey },
|
||||
humanKey,
|
||||
@@ -140,6 +125,10 @@ const api = new Elysia({ prefix: "/api" })
|
||||
presence: "left",
|
||||
});
|
||||
},
|
||||
|
||||
error(error) {
|
||||
err(error);
|
||||
},
|
||||
});
|
||||
|
||||
export default api;
|
||||
27
pkg/server/src/index.ts
Normal file
27
pkg/server/src/index.ts
Normal file
@@ -0,0 +1,27 @@
|
||||
import { cors } from "@elysiajs/cors";
|
||||
import { Elysia, env } from "elysia";
|
||||
import api from "./api";
|
||||
import staticFiles from "./static";
|
||||
import * as log from "./logging";
|
||||
|
||||
const port = env.PORT || 5001;
|
||||
|
||||
new Elysia()
|
||||
.use(
|
||||
cors({
|
||||
origin: [
|
||||
"http://localhost:3000", // dev
|
||||
"https://games.drm.dev", // prod
|
||||
],
|
||||
})
|
||||
)
|
||||
|
||||
.onError(({ error }) => console.error(error))
|
||||
|
||||
.get("/ping", () => "pong")
|
||||
.use(api)
|
||||
.use(staticFiles)
|
||||
|
||||
.listen(port);
|
||||
|
||||
console.log(`server started on ${port}`);
|
||||
16
pkg/server/src/logging.ts
Normal file
16
pkg/server/src/logging.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
import { combine, pool } from "kefir";
|
||||
import Bus from "kefir-bus";
|
||||
|
||||
export const LogPool = pool();
|
||||
const LogBus = Bus();
|
||||
|
||||
const LogStream = combine([LogPool, LogBus]);
|
||||
|
||||
export const log = (value: unknown) => LogBus.emit(value);
|
||||
export const err = (value: unknown) =>
|
||||
LogBus.emitEvent({ type: "error", value });
|
||||
|
||||
LogStream.log();
|
||||
LogStream.onError((err) => {
|
||||
console.error(err);
|
||||
});
|
||||
12
pkg/server/src/static.ts
Normal file
12
pkg/server/src/static.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
import staticPlugin from "@elysiajs/static";
|
||||
import Elysia from "elysia";
|
||||
|
||||
export default new Elysia()
|
||||
.get("/*", () => Bun.file("./public/index.html"))
|
||||
.use(
|
||||
staticPlugin({
|
||||
assets: "public",
|
||||
prefix: "/",
|
||||
alwaysStatic: true,
|
||||
})
|
||||
);
|
||||
254
pkg/server/src/table.ts
Normal file
254
pkg/server/src/table.ts
Normal file
@@ -0,0 +1,254 @@
|
||||
import GAMES, { Game, GameKey } from "@games/shared/games";
|
||||
import {
|
||||
isEmpty,
|
||||
multiScan,
|
||||
partition,
|
||||
set,
|
||||
setDiff,
|
||||
ValueWithin,
|
||||
} from "@games/shared/kefirs";
|
||||
import { t } from "elysia";
|
||||
import { combine, Observable, pool, Property } from "kefir";
|
||||
import Bus, { type Bus as TBus } from "kefir-bus";
|
||||
import { log } from "./logging";
|
||||
|
||||
export const WsOut = t.Object({
|
||||
playersPresent: t.Optional(t.Array(t.String())),
|
||||
playersReady: t.Optional(t.Nullable(t.Record(t.String(), t.Boolean()))),
|
||||
gameConfig: t.Optional(t.Any()),
|
||||
view: t.Optional(t.Any()),
|
||||
});
|
||||
export type TWsOut = typeof WsOut.static;
|
||||
export const WsIn = t.Union([
|
||||
t.Object({ ready: t.Boolean() }),
|
||||
t.Object({ action: t.Any() }),
|
||||
t.Object({ quit: t.Literal(true) }),
|
||||
]);
|
||||
export type TWsIn = typeof WsIn.static;
|
||||
|
||||
type Attributed = { humanKey: string };
|
||||
type TablePayload<
|
||||
GameConfig = unknown,
|
||||
GameView = unknown,
|
||||
GameAction = unknown
|
||||
> = {
|
||||
inputs: {
|
||||
connectionChanges: TBus<
|
||||
Attributed & {
|
||||
presence: "joined" | "left";
|
||||
},
|
||||
never
|
||||
>;
|
||||
messages: TBus<Attributed & TWsIn, any>;
|
||||
};
|
||||
outputs: {
|
||||
global: {
|
||||
playersPresent: Property<string[], any>;
|
||||
playersReady: Property<
|
||||
{
|
||||
[key: string]: boolean;
|
||||
} | null,
|
||||
any
|
||||
>;
|
||||
gameConfig: Property<GameConfig | null, any>;
|
||||
};
|
||||
player: {
|
||||
[key: string]: {
|
||||
view: Property<GameView | null, any>;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
const tables: {
|
||||
[key: string]: TablePayload;
|
||||
} = {};
|
||||
|
||||
export const liveTable = <
|
||||
GameConfig extends {
|
||||
game: GameKey;
|
||||
players: string[];
|
||||
},
|
||||
GameState,
|
||||
GameAction extends Attributed,
|
||||
GameView
|
||||
>(
|
||||
key: string
|
||||
) => {
|
||||
if (!(key in tables)) {
|
||||
const inputs: TablePayload<GameConfig, GameState, GameAction>["inputs"] = {
|
||||
connectionChanges: Bus(),
|
||||
messages: Bus(),
|
||||
};
|
||||
const { connectionChanges, messages } = inputs;
|
||||
|
||||
// =======
|
||||
|
||||
// players who have at least one connection to the room
|
||||
const playersPresent = connectionChanges
|
||||
.scan((prev, evt) => {
|
||||
if (evt.presence == "left" && prev[evt.humanKey] == 1) {
|
||||
const { [evt.humanKey]: _, ...rest } = prev;
|
||||
return rest;
|
||||
}
|
||||
return {
|
||||
...prev,
|
||||
[evt.humanKey]:
|
||||
(prev[evt.humanKey] ?? 0) + (evt.presence == "joined" ? 1 : -1),
|
||||
};
|
||||
}, {} as { [key: string]: number })
|
||||
.map((counts) => Object.keys(counts))
|
||||
.toProperty();
|
||||
|
||||
const playerStreams: {
|
||||
[key: string]: { view: Property<GameView | null, any> };
|
||||
} = {};
|
||||
playersPresent
|
||||
.map(set)
|
||||
.slidingWindow(2, 2)
|
||||
.map(([prev, cur]) => setDiff([prev, cur]))
|
||||
.onValue(({ added, removed }) => {
|
||||
added.forEach((p) => {
|
||||
playerStreams[p] = {
|
||||
view: combine([gameState], [gameImpl], (a, b) => [a, b] as const)
|
||||
.map(
|
||||
([state, game]) =>
|
||||
state && (game.getView({ state, humanKey: p }) as GameView)
|
||||
)
|
||||
.toProperty(),
|
||||
};
|
||||
});
|
||||
removed.forEach((p) => {
|
||||
delete playerStreams[p];
|
||||
});
|
||||
});
|
||||
|
||||
const { ready, action, quit } = partition(
|
||||
["ready", "action", "quit"],
|
||||
messages
|
||||
) as unknown as {
|
||||
// yuck
|
||||
ready: Observable<Attributed & { ready: boolean }, any>;
|
||||
action: Observable<Attributed & { action: GameAction }, any>;
|
||||
quit: Observable<Attributed, any>;
|
||||
};
|
||||
|
||||
const gameEnds = quit.map((_) => null);
|
||||
|
||||
const playersReady = multiScan(
|
||||
null as {
|
||||
[key: string]: boolean;
|
||||
} | null,
|
||||
[
|
||||
playersPresent, // TODO: filter to only outside active games
|
||||
(prev, players: ValueWithin<typeof playersPresent>) =>
|
||||
Object.fromEntries(players.map((p) => [p, prev?.[p] ?? false])),
|
||||
],
|
||||
[
|
||||
ready, // TODO: filter to only outside active games
|
||||
(prev, evt: ValueWithin<typeof ready>) =>
|
||||
prev?.[evt.humanKey] != null
|
||||
? {
|
||||
...prev,
|
||||
[evt.humanKey]: evt.ready,
|
||||
}
|
||||
: prev,
|
||||
],
|
||||
[gameEnds, () => null],
|
||||
[
|
||||
playersPresent.sampledBy(gameEnds),
|
||||
(_, players: ValueWithin<typeof playersPresent>) =>
|
||||
Object.fromEntries(players.map((p) => [p, false])),
|
||||
]
|
||||
).toProperty();
|
||||
|
||||
const gameStarts = playersReady
|
||||
.filter(
|
||||
(pr) =>
|
||||
Object.values(pr ?? {}).length > 0 &&
|
||||
Object.values(pr!).every((ready) => ready)
|
||||
)
|
||||
.map((_) => null);
|
||||
|
||||
const gameConfigPool = pool<GameConfig, any>();
|
||||
const gameConfig = gameConfigPool.toProperty();
|
||||
|
||||
const gameImpl = gameConfig
|
||||
.filter((cfg) => cfg.game in GAMES)
|
||||
.map((config) => GAMES[config.game as GameKey](config))
|
||||
.toProperty();
|
||||
|
||||
const gameState = multiScan(
|
||||
null as GameState | null,
|
||||
[
|
||||
// initialize game state when started
|
||||
gameImpl.sampledBy(gameStarts),
|
||||
(prev, game: ValueWithin<typeof gameImpl>) =>
|
||||
prev || (game.init() as GameState),
|
||||
],
|
||||
[
|
||||
combine([action], [gameImpl], (act, game) => [act, game] as const),
|
||||
(
|
||||
prev,
|
||||
[{ action, humanKey }, game]: [
|
||||
Attributed & { action: GameAction },
|
||||
Game
|
||||
]
|
||||
) =>
|
||||
prev &&
|
||||
(game.resolveAction({
|
||||
state: prev,
|
||||
action,
|
||||
humanKey,
|
||||
}) as GameState),
|
||||
],
|
||||
[quit, () => null]
|
||||
).toProperty();
|
||||
|
||||
const gameIsActive = gameState
|
||||
.map((gs) => gs != null)
|
||||
.skipDuplicates()
|
||||
.toProperty();
|
||||
|
||||
gameConfigPool.plug(
|
||||
multiScan(
|
||||
{
|
||||
game: "simple",
|
||||
players: [] as string[],
|
||||
},
|
||||
[
|
||||
playersPresent.filterBy(gameIsActive.map((active) => !active)),
|
||||
(prev, players) => ({
|
||||
...prev,
|
||||
players,
|
||||
}),
|
||||
]
|
||||
// TODO: Add player defined config changes
|
||||
) as unknown as Observable<GameConfig, any>
|
||||
);
|
||||
|
||||
tables[key] = {
|
||||
inputs,
|
||||
outputs: {
|
||||
global: {
|
||||
playersPresent,
|
||||
playersReady,
|
||||
gameConfig,
|
||||
},
|
||||
player: playerStreams,
|
||||
},
|
||||
};
|
||||
|
||||
// cleanup: delete the room if no one is in it for 30 seconds
|
||||
tables[key].outputs.global.playersPresent
|
||||
.skip(1) // don't consider the empty room upon creation
|
||||
.debounce(30000)
|
||||
.filter(isEmpty)
|
||||
.onValue(() => {
|
||||
log("DELETING LIVE TABLE");
|
||||
delete tables[key];
|
||||
});
|
||||
}
|
||||
|
||||
return tables[key] as TablePayload<GameConfig, GameState, GameAction>;
|
||||
};
|
||||
25
pkg/shared/games/index.ts
Normal file
25
pkg/shared/games/index.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
import simple from "./simple";
|
||||
|
||||
export type Game<
|
||||
S = unknown,
|
||||
A = unknown,
|
||||
E extends { error: any } = { error: any },
|
||||
V = unknown
|
||||
> = {
|
||||
title: string;
|
||||
rules: string;
|
||||
init: () => S;
|
||||
resolveAction: (p: { state: S; action: A; humanKey: string }) => S | E;
|
||||
getView: (p: { state: S; humanKey: string }) => V;
|
||||
resolveQuit: (p: { state: S; humanKey: string }) => S;
|
||||
};
|
||||
|
||||
export const GAMES: {
|
||||
[key: string]: (config: { game: string; players: string[] }) => Game;
|
||||
} = {
|
||||
// renaissance,
|
||||
simple,
|
||||
};
|
||||
export default GAMES;
|
||||
|
||||
export type GameKey = string;
|
||||
@@ -1,5 +1,6 @@
|
||||
import { Card, Hand, newDeck, Pile, shuffle, vCard } from "@games/shared/cards";
|
||||
import { heq } from "@games/shared/utils";
|
||||
import type { Game } from ".";
|
||||
|
||||
export type SimpleConfiguration = {
|
||||
game: "simple";
|
||||
@@ -30,9 +31,7 @@ export const newSimpleGameState = (
|
||||
return {
|
||||
deck: shuffle(newDeck()),
|
||||
turnIdx: 0,
|
||||
playerHands: Object.fromEntries(
|
||||
players.map((humanKey) => [humanKey, []])
|
||||
),
|
||||
playerHands: Object.fromEntries(players.map((humanKey) => [humanKey, []])),
|
||||
};
|
||||
};
|
||||
|
||||
@@ -54,13 +53,13 @@ export const getSimplePlayerView = (
|
||||
export const resolveSimpleAction = ({
|
||||
config,
|
||||
state,
|
||||
humanKey,
|
||||
action,
|
||||
humanKey,
|
||||
}: {
|
||||
config: SimpleConfiguration;
|
||||
state: SimpleGameState;
|
||||
humanKey: string;
|
||||
action: SimpleAction;
|
||||
humanKey: string;
|
||||
}): SimpleGameState => {
|
||||
const playerHand = state.playerHands[humanKey];
|
||||
if (playerHand == null) {
|
||||
@@ -101,3 +100,21 @@ export const resolveSimpleAction = ({
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
type SimpleError = { error: "whoops!" };
|
||||
|
||||
export default (config: SimpleConfiguration) =>
|
||||
({
|
||||
title: "Simple",
|
||||
rules: "You can draw, or you can discard. Then your turn is up.",
|
||||
init: () => newSimpleGameState(config),
|
||||
resolveAction: (p) => resolveSimpleAction({ ...p, config }),
|
||||
getView: ({ state, humanKey }) =>
|
||||
getSimplePlayerView(config, state, humanKey),
|
||||
resolveQuit: () => null,
|
||||
} satisfies Game<
|
||||
SimpleGameState,
|
||||
SimpleAction,
|
||||
SimpleError,
|
||||
SimplePlayerView
|
||||
>);
|
||||
52
pkg/shared/kefirs.ts
Normal file
52
pkg/shared/kefirs.ts
Normal file
@@ -0,0 +1,52 @@
|
||||
import { merge, Observable } from "kefir";
|
||||
import Bus from "kefir-bus";
|
||||
|
||||
export type ValueWithin<O extends Observable<any, any>> = Parameters<
|
||||
Parameters<O["map"]>[0]
|
||||
>[0];
|
||||
|
||||
type Mutation<A, O extends Observable<any, any>> = [
|
||||
O,
|
||||
(prev: A, value: ValueWithin<O>) => A
|
||||
];
|
||||
|
||||
export const multiScan = <A, M extends Mutation<A, any>[]>(
|
||||
initValue: A,
|
||||
...mutations: M
|
||||
): Observable<A, any> =>
|
||||
merge(
|
||||
mutations.map(([source, mutation]) =>
|
||||
source.map((event) => ({ event, mutation }))
|
||||
)
|
||||
).scan((prev, { event, mutation }) => mutation(prev, event), initValue);
|
||||
|
||||
export const partition = <
|
||||
C extends readonly [...string[]],
|
||||
T extends { [key: string]: any },
|
||||
E
|
||||
>(
|
||||
classes: C,
|
||||
obs: Observable<T, E>
|
||||
) => {
|
||||
const classBuses = Object.fromEntries(classes.map((c) => [c, Bus()]));
|
||||
obs.onValue((v) => {
|
||||
for (const _class of classes) {
|
||||
if (_class in v) {
|
||||
classBuses[_class].emit(v);
|
||||
return;
|
||||
}
|
||||
}
|
||||
});
|
||||
return classBuses;
|
||||
};
|
||||
|
||||
export const isEmpty = (container: { length: number }) => container.length == 0;
|
||||
|
||||
export const setDiff = <T>(
|
||||
sets: [Set<T>, s2: Set<T>]
|
||||
): { added: T[]; removed: T[] } => ({
|
||||
added: [...sets[1].difference(sets[0])],
|
||||
removed: [...sets[0].difference(sets[1])],
|
||||
});
|
||||
|
||||
export const set = <T>(arr: T[]) => new Set<T>(arr);
|
||||
13
pkg/shared/package.json
Normal file
13
pkg/shared/package.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "@games/shared",
|
||||
"version": "1.0.0",
|
||||
"dependencies": {
|
||||
"kefir": "^3.8.8",
|
||||
"kefir-bus": "^2.3.1",
|
||||
"object-hash": "^3.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/kefir": "^3.8.11",
|
||||
"ts-xor": "^1.3.0"
|
||||
}
|
||||
}
|
||||
9
pkg/shared/tsconfig.json
Normal file
9
pkg/shared/tsconfig.json
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"esModuleInterop": true,
|
||||
"target": "esnext",
|
||||
"moduleResolution": "nodenext",
|
||||
"module": "nodenext"
|
||||
}
|
||||
}
|
||||
2404
pnpm-lock.yaml
generated
2404
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
@@ -2,4 +2,4 @@ onlyBuiltDependencies:
|
||||
- "@parcel/watcher"
|
||||
- esbuild
|
||||
packages:
|
||||
- "packages/*"
|
||||
- "pkg/*"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"compilerOptions": {
|
||||
"baseUrl": ".",
|
||||
"paths": {
|
||||
"@games/*": ["packages/*"]
|
||||
"@games/*": ["pkg/*"]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user