cooking with websockets
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@@ -1,4 +1,12 @@
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import { Accessor, createContext, createResource, Show } from "solid-js";
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import {
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Accessor,
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createContext,
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createResource,
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createSignal,
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For,
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onCleanup,
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Show,
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} from "solid-js";
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import {
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GameState,
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Action,
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@@ -15,28 +23,36 @@ export const GameContext = createContext<{
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}>();
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export default (props: { instanceId: string }) => {
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const [view, { mutate }] = createResource(() =>
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api
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.simple(props)
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.get()
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.then((res) => res.data as PlayerView)
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);
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const submitAction = (action: Action) =>
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api
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.simple(props)
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.post({ action })
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.then((res) => res.status == 200 && mutate(res.data as PlayerView));
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const [view, setView] = createSignal<PlayerView>();
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const [players, setPlayers] = createSignal<string[]>([]);
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const ws = api.simple(props).subscribe();
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onCleanup(() => ws.close());
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ws.on("message", (evt) => {
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if (evt.data.players) {
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setPlayers(evt.data.players);
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}
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});
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const submitAction = (action: Action) => api.simple(props).post({ action });
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const Lobby = () => {
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return (
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<div class="fixed center">
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<For each={players()}>{(player) => <p>{player}</p>}</For>
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</div>
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);
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};
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return (
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<GameContext.Provider value={{ view, submitAction }}>
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<Show when={view.latest != undefined}>
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<Show when={view() != undefined} fallback={<Lobby />}>
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<Pile
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count={view.latest!.deckCount}
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count={view()!.deckCount}
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class="cursor-pointer fixed center"
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onClick={() => submitAction({ type: "draw" })}
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/>
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<Hand class="fixed bc" hand={view.latest!.myHand} />
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<Hand class="fixed bc" hand={view()!.myHand} />
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</Show>
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</GameContext.Provider>
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);
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