we did it
This commit is contained in:
@@ -1,7 +1,7 @@
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{
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"name": "games",
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"type": "module",
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"version": "0.0.5",
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"version": "0.0.6",
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"scripts": {
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"dev": "pnpm --parallel dev",
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"build": "pnpm run -F client build",
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@@ -2,7 +2,7 @@ import { Accessor, createContext, For, useContext } from "solid-js";
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import type {
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SimpleAction,
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SimplePlayerView,
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} from "@games/server/src/games/simple";
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} from "@games/shared/games/simple";
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import { me, profile } from "~/profile";
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import Hand from "./Hand";
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import Pile from "./Pile";
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@@ -44,7 +44,9 @@ export default () => {
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</div>
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<button
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class="button fixed tl m-4 p-1"
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onClick={() => table.sendWs({ quit: true })}
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onClick={() => {
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table.sendWs({ quit: true });
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}}
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>
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Quit
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</button>
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@@ -54,10 +56,7 @@ export default () => {
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mount={document.getElementById(`player-${playerKey}`)!}
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ref={(ref) => {
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const midOffset =
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i() +
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0.5 -
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Object.values(view().playerHandCounts).length /
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2;
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i() + 0.5 - Object.values(view().playerHandCounts).length / 2;
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ref.style = `position: absolute; display: flex; justify-content: center; top: 65%; transform: translate(${Math.abs(
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midOffset * 0
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@@ -37,11 +37,11 @@ export default (props: { tableKey: string }) => {
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);
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onCleanup(() => wsPromise.then((ws) => ws.close()));
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const presenceEvents = wsEvents.filter((evt) => evt.players != null);
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const presenceEvents = wsEvents.filter((evt) => evt.playersPresent != null);
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const gameEvents = wsEvents.filter((evt) => evt.view !== undefined);
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const players = createObservableWithInit<string[]>(
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presenceEvents.map((evt) => evt.players!),
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presenceEvents.map((evt) => evt.playersPresent!),
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[]
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);
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@@ -80,14 +80,13 @@ const api = new Elysia({ prefix: "/api" })
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body: WsIn,
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response: WsOut,
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open: ({
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open({
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data: {
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params: { tableKey },
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humanKey,
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},
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send,
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}) => {
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console.log("websocket opened");
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}) {
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const table = liveTable(tableKey);
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table.inputs.connectionChanges.emit({
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@@ -103,7 +102,7 @@ const api = new Elysia({ prefix: "/api" })
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);
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},
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message: (
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message(
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{
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data: {
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humanKey,
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@@ -111,20 +110,25 @@ const api = new Elysia({ prefix: "/api" })
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},
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},
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body
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) => liveTable(tableKey).inputs.messages.emit({ ...body, humanKey }),
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) {
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liveTable(tableKey).inputs.messages.emit({ ...body, humanKey });
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},
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close: ({
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close({
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data: {
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params: { tableKey },
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humanKey,
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},
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}) =>
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}) {
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liveTable(tableKey).inputs.connectionChanges.emit({
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humanKey,
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presence: "left",
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}),
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});
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},
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error: (error) => err(error),
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error(error) {
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err(error);
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},
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});
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export default api;
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@@ -16,7 +16,6 @@ new Elysia()
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})
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)
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.onRequest(({ request }) => console.log(request.url))
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.onError(({ error }) => console.error(error))
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.get("/ping", () => "pong")
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@@ -25,4 +24,4 @@ new Elysia()
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.listen(port);
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log.log(`server started on ${port}`);
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console.log(`server started on ${port}`);
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@@ -13,8 +13,9 @@ import Bus, { type Bus as TBus } from "kefir-bus";
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import { log } from "./logging";
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export const WsOut = t.Object({
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players: t.Optional(t.Array(t.String())),
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playersPresent: t.Optional(t.Array(t.String())),
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playersReady: t.Optional(t.Nullable(t.Record(t.String(), t.Boolean()))),
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gameConfig: t.Optional(t.Any()),
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view: t.Optional(t.Any()),
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});
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export type TWsOut = typeof WsOut.static;
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@@ -53,7 +54,7 @@ type TablePayload<
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};
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player: {
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[key: string]: {
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view: Property<GameView, any>;
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view: Property<GameView | null, any>;
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};
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};
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};
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@@ -69,7 +70,8 @@ export const liveTable = <
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players: string[];
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},
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GameState,
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GameAction extends Attributed
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GameAction extends Attributed,
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GameView
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>(
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key: string
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) => {
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@@ -98,11 +100,9 @@ export const liveTable = <
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.map((counts) => Object.keys(counts))
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.toProperty();
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const playerStreams: TablePayload<
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GameConfig,
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GameState,
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GameAction
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>["outputs"]["player"] = {};
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const playerStreams: {
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[key: string]: { view: Property<GameView | null, any> };
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} = {};
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playersPresent
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.map(set)
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.slidingWindow(2, 2)
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@@ -110,7 +110,12 @@ export const liveTable = <
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.onValue(({ added, removed }) => {
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added.forEach((p) => {
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playerStreams[p] = {
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view: Bus(),
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view: combine([gameState], [gameImpl], (a, b) => [a, b] as const)
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.map(
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([state, game]) =>
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state && (game.getView({ state, humanKey: p }) as GameView)
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)
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.toProperty(),
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};
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});
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removed.forEach((p) => {
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@@ -135,12 +140,12 @@ export const liveTable = <
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[key: string]: boolean;
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} | null,
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[
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playersPresent,
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playersPresent, // TODO: filter to only outside active games
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(prev, players: ValueWithin<typeof playersPresent>) =>
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Object.fromEntries(players.map((p) => [p, prev?.[p] ?? false])),
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],
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[
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ready,
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ready, // TODO: filter to only outside active games
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(prev, evt: ValueWithin<typeof ready>) =>
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prev?.[evt.humanKey] != null
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? {
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@@ -155,9 +160,7 @@ export const liveTable = <
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(_, players: ValueWithin<typeof playersPresent>) =>
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Object.fromEntries(players.map((p) => [p, false])),
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]
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)
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.toProperty()
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.log("playersReady");
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).toProperty();
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const gameStarts = playersReady
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.filter(
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@@ -165,16 +168,9 @@ export const liveTable = <
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Object.values(pr ?? {}).length > 0 &&
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Object.values(pr!).every((ready) => ready)
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)
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.map((_) => null)
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.log("gameStarts");
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.map((_) => null);
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const gameConfigPool = pool<
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{
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game: GameKey;
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players: string[];
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},
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any
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>();
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const gameConfigPool = pool<GameConfig, any>();
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const gameConfig = gameConfigPool.toProperty();
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const gameImpl = gameConfig
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@@ -191,24 +187,19 @@ export const liveTable = <
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prev || (game.init() as GameState),
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],
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[
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combine([action], [gameImpl], (action, impl) => ({
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action,
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...impl,
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})),
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combine([action], [gameImpl], (act, game) => [act, game] as const),
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(
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prev,
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{
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game,
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action,
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}: {
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game: Game;
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action: Attributed & GameAction;
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}
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[{ action, humanKey }, game]: [
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Attributed & { action: GameAction },
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Game
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]
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) =>
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prev &&
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(game.resolveAction({
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state: prev,
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action,
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humanKey,
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}) as GameState),
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],
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[quit, () => null]
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@@ -233,7 +224,7 @@ export const liveTable = <
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}),
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]
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// TODO: Add player defined config changes
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)
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) as unknown as Observable<GameConfig, any>
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);
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tables[key] = {
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@@ -241,10 +232,10 @@ export const liveTable = <
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outputs: {
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global: {
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playersPresent,
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playersReady: playersReady.toProperty(),
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gameConfig: gameConfig as Property<unknown, any>,
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playersReady,
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gameConfig,
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},
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player: {},
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player: playerStreams,
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},
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};
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@@ -2,24 +2,24 @@ import simple from "./simple";
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export type Game<
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S = unknown,
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A extends { humanKey: string } = { humanKey: string },
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A = unknown,
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E extends { error: any } = { error: any },
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V = unknown
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> = {
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title: string;
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rules: string;
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init: () => S;
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resolveAction: (p: { state: S; action: A }) => S | E;
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resolveAction: (p: { state: S; action: A; humanKey: string }) => S | E;
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getView: (p: { state: S; humanKey: string }) => V;
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resolveQuit: (p: { state: S; humanKey: string }) => S;
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};
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export const GAMES = {
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export const GAMES: {
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[key: string]: (config: { game: string; players: string[] }) => Game;
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} = {
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// renaissance,
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simple,
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} satisfies {
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[key: string]: (config: { game: string; players: string[] }) => Game;
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};
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export default GAMES;
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export type GameKey = keyof typeof GAMES;
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export type GameKey = string;
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@@ -22,10 +22,7 @@ export type SimplePlayerView = {
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myHand: Hand<Card>;
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};
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export type SimpleAction = { humanKey: string } & (
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| { type: "draw" }
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| { type: "discard"; card: Card }
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);
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export type SimpleAction = { type: "draw" } | { type: "discard"; card: Card };
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export const newSimpleGameState = (
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config: SimpleConfiguration
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@@ -34,9 +31,7 @@ export const newSimpleGameState = (
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return {
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deck: shuffle(newDeck()),
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turnIdx: 0,
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playerHands: Object.fromEntries(
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players.map((humanKey) => [humanKey, []])
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),
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playerHands: Object.fromEntries(players.map((humanKey) => [humanKey, []])),
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};
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};
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@@ -59,12 +54,13 @@ export const resolveSimpleAction = ({
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config,
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state,
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action,
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humanKey,
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}: {
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config: SimpleConfiguration;
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state: SimpleGameState;
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action: SimpleAction;
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humanKey: string;
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}): SimpleGameState => {
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const { humanKey } = action;
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const playerHand = state.playerHands[humanKey];
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if (playerHand == null) {
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throw new Error(
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